Gleemax is the community for gamers on the web – a combination of social networking, online gaming and game related content. This site will be for everyone. Whether you play RPGs, TCGs, board games, turn-based strategy games, miniature war games, or almost any type of tabletop/hobby game, you will find a home here.

Gleemax is built on three pillars – community, games and editorial content – each representing the essence of what WotC has been providing strategy gamers for more than 15 years. Specific site features will include an online social community, existing and future releases of WotC digital gaming properties as well as independent strategy games, player profiles, interactive analog and digital community activities, editorial content including community message boards, WotC and player blogs, regularly updated industry news, and game rankings and reviews.

Gleemax will also give core hobby retailers a place to advertise upcoming tournaments and events, which will automatically populate the calendars of players in those areas interested in those games. And as an extension to the already robust Wizards.com editorial content, Gleemax will include blogs from WotC insiders and a discussion of game-play, which is so often neglected or overlooked by mainstream computer gaming publications. To ensure Gleemax provides players with engaging content and vibrant features most commonly requested and wished for in online communities, WotC is enlisting industry thought leaders in all areas dedicated to online social experiences and strategy/hobby games to sit on a Gleemax Advisory Board. WotC will use the board’s input to not only assist during the development stages of the site, but ongoing to ensure Gleemax is providing everything possible for enthusiasts.

 

Gleemax Advisory Board

To ensure Gleemax provides players with engaging content and vibrant features most commonly requested and wished for in online communities, WotC is enlisting industry thought leaders in all areas dedicated to online social experiences and strategy/hobby games to sit on the Gleemax Advisory Board. WotC will use the board’s input to not only assist during the development stages of the site, but ongoing to ensure Gleemax is providing everything possible for enthusiasts.

The Gleemax Advisory Board held its first meeting on October 5, 2007. Scot Martin has provided some notes on the meeting.

The current members of the board are:

  • Jeff Bates, Slashdot (profile)
  • Simon Carless, Gamasutra, Game Developer Magazine (profile)
  • Monte Cook, Malhavoc Press (profile)
  • Evan Davis, Ultimate Gamer (profile)
  • Chris DiBona, Google (profile)
  • Anthony Gallela, GAMA (profile)
  • Scot Martin, Ultimate Gamer (profile)
  • Jeremy Mueller, Rainy Day Games (profile)
  • Brian David Marshall (profile)
  • Eric Zimmerman, Gamelab (profile)
 

About Wizards of the Coast

Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., is the pacesetter in the trading card game and tabletop roleplaying game categories, and the leading developer and publisher of game-based entertainment products. Wizards of the Coast is considered the global leader in hobby gaming, developing and publishing game based and other entertainment products celebrated the world over.

In 1999, Wizards of the Coast was acquired by Hasbro, Inc. The company is based in Renton, Washington and employs over 300 people. Its CEO is Loren Greenwood.

Magic is made every day at Wizards of the Coast, for if we have learned anything at all, it is this: When people with dreams and diligence get together, anything is possible.

History and Core Product Lines

Founded in 1990 by Peter Adkison, Wizards of the Coast rose to prominence in the hobby games market on the strength of the innovative and revolutionary trading card game (TCG) Magic: The Gathering

, the first game of its kind and the progenitor of a worldwide phenomenon in gaming. In 1997, the company was granted an exclusive patent on trading card games and their method of play.

Inseparably tangled with the creative independence synonymous with global youth culture, Magic: The Gathering is today published in nine languages and actively played in over two-dozen countries around the world. Featured in film, television, and art, Magic has been a voice of postmodern culture for over a decade. Its fantastical, otherworld settings have spawned the creative energies of a whole generation. In 2003, the Toy Industry Association ranked Magic: The Gathering among its “Top 100 Games of All Time.” Magic is also enjoyed by thousands of fans in a competitive multiplayer online environment format in Magic: The Gathering Online.

The 1997 acquisition of the acclaimed Dungeons & Dragon

roleplaying game (RPG) cemented Wizards’ role in the hobby games industry. The transfer to Wizards of the Coast of the half-century old Avalon Hill strategic board game line from Hasbro, Inc., further bolstered Wizards’ stable of iconic brands that today includes popular licensed properties such as a full-range of Star Wars licensed collectible games .

Wizards launched into collectable prepainted plastic miniatures games in 2003 with the release of Dungeons & Dragons miniatures. This category of games proved to be a growth area for Wizards, and a licensed Star Wars line was add in 2004, and an Axis & Allies World War II miniatures game in 2005.

Not only the leader in game-based entertainment properties, Wizards of the Coast is also a publisher of fantasy and multigenre speculative fiction. The Wizards book publishing division has produced hundreds of titles that have sold millions of copies in over 16 languages. Books by Wizards of the Coast authors are staples on the New York Times bestseller list.

In recent years, the publishing division has launched the Mirrorstone Books imprint. It features young adult and children's novel lines.

Awards

Wizards of the Coast Inc. has been honored repeatedly for its commitment to producing imaginative and entertaining games.

 
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